Ditched EasyBuilder

It was a cool experiment, and I could certainly see using it for some other game in the future.  I’m just not sure it meshes well with the concept for this one.  I’m concerned that a real retro look like that could be detrimental to immersion, and hurt the roleplaying in the game.

So we’re back to normal Torque terrains.  I’ve got a number of textures gathered or made up, and I’m starting to work in L3DT on heightmaps to import into Torque for texturing.


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