It was a cool experiment, and I could certainly see using it for some other game in the future. I’m just not sure it meshes well with the concept for this one. I’m concerned that a real retro look like that could be detrimental to immersion, and hurt the roleplaying in the game.
So we’re back to normal Torque terrains. I’ve got a number of textures gathered or made up, and I’m starting to work in L3DT on heightmaps to import into Torque for texturing.